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Author Topic: +Flowetics+ ... (Design of a Blueprint)  (Read 1789 times)

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.Celltick.

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Re: +Flowetics+ ... (Design of a Blueprint)
« Reply #50 on: May 20, 2011, 09:19:18 AM »

 I figure it's a good time to try and outline my perspective on liquid foundation  ......


LIQUID/DIGITZ FRAMEWORK


BINARY'S


I. PATHWAYS - lines followed in Liquid
1 - Straight
2 - Arc
3 - Angle

II. PHYSICS - characteristics of the interactions between points and connects ... mainly governed by two of the four universal forces 
1. Gravity
2. Electro Magnetism

III. CONNECTIONS - the implied or explicit relationship or relationships between points and segments
1 - Undulating (waving, helical, rolls, wind) - sequential consecutive internal movement of isolated adjoining segments (i.e. dominoes)
2 - Linear  - two points (one connect) highlighting the same line on a continuous course
           a. traditional (rails, contours, stacking) -  the classic finger tip following finger tip
           b. linked - non-adjoining segments following the same lines (i.e. wrist to shoulder)
           c. dual - two points (one or two connects) following separate lines
           d. figure eights - continuous loop around an axis point
3 - Engineered - one or more points (one or more connects) highlighting different aspects of an implied connection
           a. direct -  non-mechanical relation between two points that defines both sides of the manipulation (remotes, strings, boxes)
           b. mechanical - point to point manipulation that may not showcase all movements in the process (levers, robot, builds)
           c. alternating - two points each repeating individual patterns (braids, finger waves) 
4 - Mirrored - symmetrical movements extruding from a central axis point

IV. TRANSITIONS - points where a core physical or directional value has changed
1 - axis point - internal point of a connection where you can change rotational position
2 - dime stop - point defined by a crisp abrupt cease of all movement 
3 - obstruction - object implied or explicit that hinders or ceases a continuous line (corner of a box rail, edge of range of movement)
4 - speed change - abrupt change in pace of movement

V. MIME - medium for storytelling in dance
1. shape - mimicry of inanimate objects
2. character - mimicry of animated objects
3. fixed point - mimicry of static point

VI. SPACE
1. internal
2. external
3. outlying





COMPLEXES - combination of binary framework (levers, orbital, geometric)

for ex. (III,2,a) + (V,1) is a possible equation for threading or

(IV,1) + (III,3,a) + (IV,3) could be a recipe for folds ...... I think might dedicate some practice time to random equations and see what comes of it...
« Last Edit: May 20, 2011, 09:47:32 AM by .Celltick. »
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.Celltick.

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Re: +Flowetics+ ... (Design of a Blueprint)
« Reply #51 on: May 20, 2011, 09:23:06 AM »

anyways....I've been working on this as a means of understanding the composition of the core movements in liquid foundation ...... the blocks that the concepts and styles are built with ..... I guess I needed a set of how to instructions to replace the wish list of ideas I had ...... it's far from perfect but it's a start ....... my goal is to simplify it not add to it so if you see a way I could do that please speak up ....... if you hated it and think the entire outline is 100% wrong .....then that's cool too ...you can correct me ..or not...... It's a practice tool and possible future teaching aide I put together from the knowledge I've gathered in this dance community ....... I'll stop when I've extracted Liquids core mechanics ...... and I'll stop sharing rough drafts of my  work when my progression ceases to benefit from other open source dancers!
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tommy VFIII

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Re: +Flowetics+ ... (Design of a Blueprint)
« Reply #52 on: May 20, 2011, 10:09:29 AM »

imho, less liquid research.

spend that time figuring out ways to hustle/allocate free time to make it out to some meetups. 1 demf would be equivalent to a year of you drawing diagrams at home.


but either way, good luck. :)
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.Celltick.

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Re: +Flowetics+ ... (Design of a Blueprint)
« Reply #53 on: May 20, 2011, 11:35:39 AM »

imho, less liquid research.

spend that time figuring out ways to hustle/allocate free time to make it out to some meetups. 1 demf would be equivalent to a year of you drawing diagrams at home.


but either way, good luck. :)


lol .thx.. it was accumulative .. and mostly research on other topics that I related to Liquid.. I skim more than read  .. my memory is weird ... but I hear ya ..... I need to get out there ..... it's priority ...... not givin' up my science channel documentaries though .... Morgan Freemans voice brings me peace  :D
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Connor: How far are we gonna take this, Da?
Il Duce: The question is not how far...The question is...do you possess the constitution, the depth of faith...to go as far is as needed?

tommy VFIII

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Re: +Flowetics+ ... (Design of a Blueprint)
« Reply #54 on: May 20, 2011, 12:21:22 PM »

also...... a random thing i just noticed...... your half-typing like a WCP OG lol....whats up with that homie? peace n god bless.... :)


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.Celltick.

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Re: +Flowetics+ ... (Design of a Blueprint)
« Reply #55 on: May 20, 2011, 02:01:54 PM »

also...... a random thing i just noticed...... your half-typing like a WCP OG lol....whats up with that homie? peace n god bless.... :)

old internet relay chat habit ...... the screen would scroll so fast you had to use distinct typing styles, fonts, colors so you could focus on what you wanted and let the rest go ... you learned to type fluid ... if you wanted to keep up .. also learned to chop filler words to lower response time .. certain typos were allowed  ... in case of teh flame wars ... and ur room wuz flooded by elite and their bots .. .. so no WCPOG stylings homeskillet .. I'm from Atlanta....it's just old geek net speak .. I still use... from when text>image 
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Connor: How far are we gonna take this, Da?
Il Duce: The question is not how far...The question is...do you possess the constitution, the depth of faith...to go as far is as needed?

tommy VFIII

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Re: +Flowetics+ ... (Design of a Blueprint)
« Reply #56 on: May 20, 2011, 02:41:32 PM »

werd gotcha, yea i irc'd for awhile but mostly on dalnet, where chanserv and a eggdrop bot were enough to setup good anti-flood protection.


lookin forward to your clip club clip!
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birdage

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Re: +Flowetics+ ... (Design of a Blueprint)
« Reply #57 on: May 21, 2011, 05:56:10 PM »

I really think dance is dualistic at its core. The beat is 1, 2. The most startling movements usually result from two extreme opposites being shown to contrast movement... fast, slow/ rigid, fluid... etc.

And what I'm seeing here is dualistic also. Mind vs body. You have the theoretical framework for your dance laid out. Now you need to do a similar list showing how the body works towards this imo. Then you'll come full circle.
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ginseng

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Re: +Flowetics+ ... (Design of a Blueprint)
« Reply #58 on: May 26, 2011, 09:16:53 AM »

i'm all about the electromagnets..
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